It has been a few weeks (maybe months) since I've updated this. I really try to keep this updated...I swear. My life just gets too busy. I like updating this, even if I'm the only one to read it. Reminds me what I've been doing and how I've felt about certain things. Hopefully, I stay on the topic of animation.
Since September, I've been working pretty consistently at Edgeworx Studios. They do get some awesome projects. In November, we delivered a project called 'Bones of Turkana' for National Geographic. It won't be airing until April. My co-worker, Edmund, really took those challenging renders and made them manageable. And the renders came out beautifully. I won't give away too much, because I think you should watch it. Its pretty interesting if your into science and history. Really gives you some incite into our history as a species.
The project I'm currently working on is a Titanic special on how the Titanic actually sank. Apparently, James Cameron got it wrong. As far as the sinking goes, that's all I'll say. I'm trying to get you interested in tuning in. Its a lot of fun working on modeling and animating something that everyone has heard of. This project is still in progress. It'll be airing in April (100th anniversary and all).
I'm not sure of the exact air date of these projects. TBA (the air date is probably already set, I just can't announce it if I don't know it). There are also some exciting projects coming up on my roster that I'm pretty sure I can't mention. Just know that they are cool, because I said so.
I've also started the People & Polygons NYC group. So far, we've had pretty good turn outs. We'll be planning our next meet-up soon. Aiming for early February. It's been a pretty solid turnout so far. I've met some cool people and have managed to get friends working at different studios to come out and meet other friends they hadn't met before. If you're interested, leave a comment and I'll get you the info. Or you can email firstname.lastname@example.org.
That's been it really. Not too interesting. Hopefully, I'll get some more animations and art up on here. Its been too long. I'll have to make a more conscience effort.